![poe minion poe minion](https://i.ytimg.com/vi/AKZzFIjZod8/maxresdefault.jpg)
It has a Life pool, and often dies to aoe things.
![poe minion poe minion](https://i.pinimg.com/originals/c7/68/be/c768be582b321e42ba53d4019265cfce.jpg)
My problem is that Holy relic can actually die. doesn't really seem that good without more info and actual gameplay testing. Maybe you could do a cascade+ desecrate+ corpse based dmg thing. You can't make them survive without life+ res+ fortify+ support, unless you take all the nodes on the tree, which leaves you with either no survivability or spell dmg. So we need to get a minion to do 2 aps to optimise it, multistrike +faster attacks mandatory.
![poe minion poe minion](https://i.imgur.com/AazOY90.png)
It should be like a cool fun smooth riding autothing that makes your minion just blast out spells, while you focus on your own dmg.Ġ.5 sec to cast it? Or is that supposed to be the internal trigger limit? If I link a minion to do dmg, I don't want to be reactivating that skill every 8 sec. to occasionally make him cast poachers mark or wtf?Īlso the 4sec break limit and 8sec cd feel already shit. What I don't get however, is why a pure dex base for intuitive link? It's for spells? Is the idea to have a crit ranger with ice golem. So I would start with something like reaper, minion speed, splash, aggressive, and for the a ele-meme vortex, shock nova, firestorm.Īnd you can tell reaper to dash into a certain location which is nice. If it really works as one would assume by just reading the gem, well holy relic would trigger the most spells as you attack too, but the positioning is really bad and you'd need to get into enemies for it to hit anything.